
The scene containing 500 000 identical objects created with Maya 2008 occupies 1400Mb of HDD space. VRayScatter For Maya is created to solve these problems. Usually scenes in Maya with a great amount of even identical objects take a lot of space on HDD, consumes a lot of time for loading, and it is very hard to work with. It is possible to create complicated scenes with a huge amount of objects easy and quickly with the aid of this plugin.


it has in its functional large and constantly expanding range of materials that can imitate the certain properties of objects, such as sub-surface scattering.it has many flexible settings of picture’s quality to produce good results in a reasonable time.V-Ray had demonstrated itself well in many areas of visualization due to its flexibility and wide range of tools for the integration with pipeline of various visualization studios, whether they were animation or architectural companies. There is a possibility of choosing different algorithms to render reflection and re-reflection of Global Illumination. V-Ray is a ray tracing renderer, which has several algorithms of calculations of Global Illumination:

V-Ray works as a plugin for Autodesk 3ds Max, Cinema 4D, SketchUp, Rhino, TrueSpace7.5, Autodesk Maya, as a separate Standalone module, and Blender (by means of Standalone module). The first beta version of the V-Ray renderer has appeared in 2000. V-Ray is a rendering system (of visual imaging), developed by Chaos Group (Bulgaria).
